Portfolio

Level Design

In Book of Fae, I served as the Lead Level Designer which gave me the opportunity to lead a small team and have creative agency over the blockouts, setdressings, and gameplay pacing.

Programming

I am currently earning my B.S. in Game Design focusing on the Technological Design and Coding path. Through my collegiate experience, I’ve had opportunities to develop high and low-level programming skills.

Game Design

I’m a kinesthetic learner. I firmly believe in doing hands-on experiments. The active participation in my thinking process gives me full immersion and a high level of interactivity.

P R O J E C T S

Unreal


Book of Fae

Eight Game Design students came together and produced this project for our Game Production class at the University of Central Florida.

The Book of Fae is a puzzle platformer where you play as the light fairy Fae as she tries to escape the forest that she’s trapped in. I was the Lead Level Designer and a Programmer on this project. It was my first time using Unreal. However, I lead the forefront for designing, assisted whiteboxing, and sculpted the terrain. I played a big part in designing all mechanics for Fae and was in charge of coding and implementing checkpoints in suitable locations.

Unity


Zombie Ants VR

Zombie Ants VR is an educational virtual reality game meant to inform and demonstrate to the player the phenomenon of ophiocordyceps fungi taking over a carpenter ant’s body. The game is in collaboration with a professor in the Biology department at UCF, Dr. Charissa de Bekker.

I was mentored under Neri St.Charles, a FIEA graduate and now EA Tech Artist, from May 2021 to August 2021. He taught me core design principles pertaining to levels, framework, and programming. I was always challenged to create work with my future self and team in mind. I worked more in depth with C# than any of my previous projects, I got a chance to shine in creative development for all levels, and freedom in lighting in said levels.

Supermarket Smash

Have you ever walked into a supermarket and wanted to drag your hands across all the items on the shelf? I made this game with one word in mind: “fun”. I designed and programmed this 3D Unity independent project outside of school, implementing fundamentals and basics that I was learning in class at the time.

There were advanced disciplines I learned from this project that I had to learn on my own such as implementing Unity NavMesh components, Scene Management, Baking Lightmaps, and Importing Assets.

Ruby’s Adventure

Following a tutorial from Unity, I replicated their Ruby’s Adventure tutorial.  The final assignment for my semester Unity class was to make original and significant changes to the gameplay. The objective of the game is to help a small town by fixing robots who have gone haywire. This project was a turning point in my professional development.

After Supermarket Smash, I had gained an affinity for Unity and C#. I had less to search and less to return to my notes for. I could pull functions, variables, method types, and arrays from my memory. Have fun playing through Ruby’s Adventure….with a twist!

Don’t hesitate to reach out with the contact information below.

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